![]() Button refers to any button on a physical controller (for example, gamepads), such as the X button on an Xbox One controller.Key refers to any key on a physical keyboard, such as W, Shift, or the space bar. ![]() ![]() The Input Manager uses the following types of controls: To access it, from Unity’s main menu, go to Edit > Project Settings, then select Input Manager from the navigation on the right. ![]() The Input Manager window allows you to define input axes and their associated actions for your Project. ![]()
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